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Source Engine Foliage Test

January 2017

A collection of assets I created for the Source engine as an art test for Black Mesa, accomplished by collecting my own scans of various organics to create PBR textures with which was then converted to spec/gloss to be used in Source. All organics in this scene were either captured or modeled by me.

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Matt young barkscan
Matt young grass
Matt young grasstall
Matt young pine
Matt young rock