I'm a 20 year old 3D Artist, specializing in hard surface geometry. My 3D work started out in the Source Engine in middle school, creating various levels in Source SDK. In 2011, I joined PixelTail Games to work on Garry's Mod Tower, and in 2014 I started hard surface modeling in 3DS Max. In 2015, I moved to Unreal Engine 4 to design levels and create models for Tower Unite.
I'm currently employed at Crowbar Collective creating art assets for the Xen chapters of Black Mesa.
I create art and levels for Tower Unite, an online social party game.