Mountain Railroad Bridge (UE5)

A mountain ridge vista scene created with Unreal 5 and Lumen/Nanite. My goal for this project was to build up a large landscape scene as quickly as possible using procedural methods. I set a deadline of one week and was able to accomplish this in five days.

I used Gaea 2.0 to create heightmaps for use as non-destructive landscape stamps, and created a PCG graph to place the trees, rocks, and grass onto the landscape procedurally. I leveraged Quixel Megascan assets for the terrain blends, as well as the rock and ground foliage assets. The spruce trees were created by Dekogon Studios. I am responsible for the locomotive, bridge, and rail assets. Thanks to Unreal Sensei for their very nice landscape material master.

Process Buildup

Demonstration of PCG setup using spline actors to mark exclusion areas