Black Mesa — Interloper Environment Art

2019
My contributions to Interloper included using Wallworm Pro and 3ds Max to sculpt displacements from level design blockouts, paint vertex blends, create environment props, and set dress; all while performing extensive geometry culling and optimizations in order to get the scene running within the tight budget of the Source Engine.

https://store.steampowered.com/app/362890/Black_Mesa/
https://area.autodesk.com/life-in-3d/from-black-sheep-to-black-mesa-and-beyond/

Responsible for sculpting displacements from level design blockout, painting blends, set dressing, optimizing scene geometry

Responsible for sculpting displacements from level design blockout, painting blends, set dressing, optimizing scene geometry

Responsible for sculpting displacements from level design blockout, painting blends, set dressing, optimizing scene geometry

Responsible for sculpting displacements from level design blockout, painting blends, set dressing, optimizing scene geometry

Responsible for sculpting displacements from level design blockout, painting blends, set dressing, optimizing scene geometry

Responsible for sculpting displacements from level design blockout, painting blends, set dressing, optimizing scene geometry

Responsible for sculpting displacements from level design blockout, painting blends, set dressing, optimizing scene geometry

Responsible for sculpting displacements from level design blockout, painting blends, set dressing, optimizing scene geometry