2019
My contributions to Interloper included using Wallworm Pro and 3ds Max to sculpt displacements from level design blockouts, paint vertex blends, create environment props, and set dress; all while performing extensive geometry culling and optimizations in order to get the scene running within the tight budget of the Source Engine.
https://store.steampowered.com/app/362890/Black_Mesa/
https://area.autodesk.com/life-in-3d/from-black-sheep-to-black-mesa-and-beyond/