2020
I was responsible for updating a number of outdoor earthbound sections for Black Mesa's 1.0/1.5 release in order to maintain cohesion with our newer Xen chapters. I worked efficiently using Wallworm Pro and 3ds Max to sculpt terrain, create rocks, paint vertex blends, and set dress with existing foliage in our asset library. Extensive geometry culling and optimizations were performed in order to get the scene running within the tight budget of the Source Engine. Special thanks to Shawn Olson for his guidance and wisdom.
https://store.steampowered.com/app/362890/Black_Mesa/
https://area.autodesk.com/life-in-3d/from-black-sheep-to-black-mesa-and-beyond/